|Description:||E-UAE JIT fixed for overlay and opens a 24bit screen instead 16bit.|
This archive contains two versions of e-uae 1.0.0 JIT :
- e-uae.sdl : SDL version, requiring powersdl.library 14 or later. The SDL build supports P96 and on-the-fly screen/window switching, unlike native version.
It has also the new experimental GL display when sdl.use_gl is enabled, but it results in very poor performance compared to direct video access and
I didn't bother to fix endianess issues.
OSX must really have a slow direct video interface if opengl makes UAE faster. :)
- e-uae : native build, faster and supporting overlay output (use amiga.use_overlay = yes option in the config file to enable it).
Sample config files for typical setups are also included in Conf/. They can be used by typing e-uae -f
e-uae -f Conf/A1200.conf -0 an_A1200_game.adf
Bonus/ has some filetypes for Ambient:
- Filetype to run ADFs from Ambient directly
- Experimental and probably unpolished filetype/script to run applications inside UAE from Ambient.
MorphOS port history :
- Uses Vanilla E-UAE JIT codebase.
- Overlay and Non-overlay fullscreen fix.
- Updated with E-UAE JIT sources. See README for JIT options.
- Clone Ambient screen when using overlay, and consider screen ratio.
- Floppy file request window now appears on public screen.
|Upload Date:||Aug 27 2018|