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Description:A fan rewrite of the Win95 game *** Atomic Bomberman *** from 1997 by Interplay
Atomic Bomberman Fan Rewrite

This here is a fan rewrite of the Win95 game
*** Atomic Bomberman ***
from 1997 by Interplay.

It has been coded from scratch, just by watching and
playing the original game on an antique Win98 machine.
Much care has been taken to make the gameplay feel
exactly as if you were playing the old original game.

The intentions were to
- make it work on modern Windows versions again
- make it available on other platforms
- make it work with USB input devices
- allow up to 10 local players

This rewrite / player program is free to use, at your own risk,
maybe your computer just explodes, who knows.
The *original* game data files of the *original* Windows CD
are required to play this game!

Note: I don't know if different versions of this CD exist.
This rewrite works with the one I own.

The original CD contains a folder named DATA.
Copy it and its subfolders into the games res/ folder, so
that you end up with a folder structure like this:

you have to create player control profiles first, otherwise
you can only see the AI play against itself...
Recommended controller: GeeekPi SNES style. A Competition Pro
will do too, you only need 2 buttons and digital 4-way controls).

Noticable differences compared to the original game:
- player profiles, joypad configuration etc. added
- extras description screen added
- up to 10 players on one machine instead
- improved fairness thanks to optional random start positions
- HURRY message doesn't occlude the playfield
- correct aspect ratio / scaling on all sorts of screens
- no network gaming

Note: this is a party game, it's not meant to be played
alone. Invite friends, get a good load of booze, connect
a beamer or a fat TV to your computer and I guarantee you
some hours of pure fun :) And maybe some ends of friendship :)

Original game info and credits:

- MorphOS: >= 10, TinyGL

Known issues:
- don't toggle fullscreen once you went beyond level selection.
Undefinied behaviour, I was too lazy to correctly recreate
the internal texture-atlases.
- first level-enter might take a few seconds, that's when all
texture-atlases etc. are prepared.
- make sure to use a good USB hub. Also, if a gamepad is lost /
detached / attached the game won't notice and eventually fail.

Maybe I'll fix / improve those issues, maybe not. Please don't
bother me with it, take it as is :)


iso detection improved

initial release

Upload Date:Jan 13 2020
Size:1 MB
24 Jan 2020
can this be played on a windows OS too?
Thomas Igracki
17 Jan 2020
Now I tried the iso archive from myabandonware and these data files are ok!
(Had to convert the .img to .iso before)
Thomas Igracki
17 Jan 2020
Should this work with the rip-archive from myabandonware?
Because I tried and it doesn't, it first shows "decrunching animations" then it tells me to get the correct data files
13 Jan 2020
I remplace with new version.
13 Jan 2020
Cool_amigaN, yes, update has been uploaded :)
13 Jan 2020
So far ISO from Archive.com and data taken from hd rip on MyAbandoware both fail to be validated. Seems it does need some specific version of the game. If anyone spots a correct iso uploaded, link it :)
Annonces Google