Readme: | Jump n Bump
MORPHOS version by BeWorld 19022019 ***********************************
You need last PowerSDL.
This is a game for the whole family. You are cute fluffy little bunnies and hop on the other bunnies' heads.
At the beginning you are in the menu, where you have to jump over the tree trunk if you want to play and walk right. Then you'll enter the arena. The aim is to jump on the other bunnies' heads...
a,w,d to steer Dott arrows to steer Jiffy j,i,l to steer Fizz 4,8,6 to steer Mijji (on the numeric pad)
Thanks to sabrewulf (chuck mason) in irc.linux.com #keen who did port this wonderful game! find him, longislandman and me (tarzeau) on irc.linux.com Thanks also to longisland for working on network code and timecop for the pack/unpacker Thanks to florian for adding scale mode, fixing the sound bug and having alot of patience and maintaining everything. Thanks to ben for making patches to run it on mac os x. Thanks to ivo for doing debian packages.
f10 change between windowed/fullscreen mode (see the XF86Config-4, copy n paste the modeline 400x256 then add the mode "400x256" to whatever bpp you have by default, restart x) example: add following line in Section "Monitor" of your /etc/X11/XF86Config (or XF86Config-4) Modeline "400x256" 22.00 400 416 480 504 256 259 262 269 doublescan then in Section "Screen" if your DefaultDepth is 24 do be sure you have something like: Modes "1024x768" "640x480" "512x384" "400x256" "320x240" esc/f12 exit
For compilation you will need: do following on a debian gnu/linux system (www.debian.org) apt-get install libsdl-dev libsdl-mixer-dev sdl libraries are needed, you might find it at www.libsdl.org
You can find more levels at http://www.jumpbump.mine.nu/cgi-bin/jb.sh which you can start with: jumpnbump -dat levelname.dat there's a screensaver mode as well: jumpnbump -fireworks -fullscreen
Network play works like this, oh well here's an example Player 1: jumpnbump -port 7777 -net 0 ip_or_hostname_of_player2 port_of_player2 Player 2: jumpnbump -port 7777 -net 1 ip_or_hostname_of_player1 port_of_player1 just take port 7777 for all ports and hope it's open and you aren't firewalled (it's all udp!) You can add -net 3 and -net 4 for 3rd and 4th player, and be sure. All the players use the same -dat level.dat (the scoreboards is different on each player and strange things like that, but longislandman is working on it (isn't it? longislandman? you alive?))
You can find the original dos game (which runs in dos/win9x (dosextender!)) at http://www.brainchilddesign.com/games/jumpnbump/index.html
If you like the game or have any ideas don't hesitate to contact me gurkan@linuks.mine.nu
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