SDL2 Libraries 2.30.0 Package for version 3.18 or higher of MorphOS system. *************************************************************************** SDL2.LIBRARY 53.14 03.02.2024 based on SDL 2.30.0 SDL2_IMAGE.LIBRARY 53.6 02.02.2024 based on SDL2_IMAGE 2.6.2 SDL2_MIXER.LIBRARY 53.6 02.02.2024 based on SDL2_MIXER 2.8.0 SDL2_TTF.LIBRARY 53.7 02.02.2024 based on SDL2_TTF 2.22.0 SDL2_NET.LIBRARY 53.3 04.10.2023 based on SDL2_NET 2.3.0 SDL2_GFX.LIBRARY 53.1 07.01.2023 based on SDL2_GFX 1.0.4 Simple DirectMedia Layer ************************ What is it? Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL/Direct3D/Metal/Vulkan. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL 2.0 is distributed under the zlib license. This license allows you to use SDL freely in any software. https://libsdl.org/ https://wiki.libsdl.org/FrontPage Installation: ************* MorphOS version 3.18 is required to be installed as a minimum. Just double-click on the Install icon and read the incremental instructions. WARNING: New extensions (ex Shaders) are disabled by default. You can actived it in menu (Options / HINT RENDER SHADERS / default or enabled) SDL2 MorphOS Features: ********************** - WARNING: it's recommended that you have a minimum 64MB graphics video (if not, then it is advised that you disable "enhanced display" and reduce your screen resolution of Ambient) - Window OpenGL supported ! (Use with ScummVM, prBoom-plus, FBNeo, Doom3, SM64, OpenBOR, Hurricane, etc. ports) - OpenGL renderer supported ! - Joystick support for sensors.library - Most compatible with the Xbox360 controller (or hardware recognised as that controller type) SDL2 MorphOS specific and limitation: ************************************ - SDL_GetBasePath : not return a full absolute path with path separator (/) at end - SDL_WINDOW_FULLSCREEN_DESKTOP - If you want real fullscreen, use SDL_WINDOW_FULLSCREEN - SDL_WINDOWHIDDEN is not really support when your create Window, be carefull with that - Opengl renderer have some limitations related to the tinygl, examples: no overlay (need shaders/FBOs), no direct acces to textures (need FBOs) SDL_RENDERER_TARGETTEXTURE not supported by OpenGL renderer driver. GameController Readme: ********************** You can create your own mapping file for any joystick (gamecontrollerdb.txt) : check directory controller map Specific to MorphOS, you can put this file in your ENVARC. Then any game can use it! Then there's no need to put this file in indiviual game directories. A MorphOS community sourced database of game controller mappings can be used that have SDL2 Game Controller functionality, which is available here : https://github.com/BeWorld2018/gamecontrollerdb.txt Please don't hesitate to participate in adding to this database, so kindly send me your working mapping(s) to add to our database. Thanks ! NOTES: ****** Thanks to Ilkka Lehtoranta for his sources code (SDL2 2.0.3 and SDL2_image 2.0.0). Thanks to Szilard Biro (BSzili) for his help and his major contribution. Thanks to all members of MorphOS Teams for their patience with me and their indispensable help. Thanks to all testers and developers (for libs and contributes) Feel free to contribute. SDL2: use to signal any new bugs : https://github.com/BeWorld2018/SDL/issues SDL2 sources are available on my github: https://github.com/BeWorld2018/SDL/tree/morphos SDL2_image sources are available on https://github.com/BeWorld2018/SDL_image SDL2_mixer sources are available on https://github.com/BeWorld2018/SDL_mixer SDL2_gfx sources are available on https://github.com/BeWorld2018/SDL_gfx SDL2_net sources are available on https://github.com/BeWorld2018/SDL_net SDL2_ttf sources are available on https://github.com/BeWorld2018/SDL_ttf BeWorld BeWorld @ sfr . fr