NAPALM demo v1.1 ================ More preordering prizes added! (see 'WIN $1000' section) CHANGES SINCE v1.0 ================== - Added smooth scrolling (hold right mouse button and move mouse) - Right scrolling edge moved to the border of the screen - Fixed helicopter + tunnel bug - Fixed crashing bugs - Improved nitroglycerin deploying - Fixed doublebuffering on CGFX 320x240 - Ramlib stack fixing is now built into the code - Added support for 480x360 P96 mode - NapalmBOOT script added. It reboots Amiga and starts NAPALM. This is the last resort against nasty patching utilities. Default screenmode after restart is PAL. If you need to change this edit "Napalm" file (main launch script) and add more "monitor-launch" lines. - RTGmaster tips by Steffen Haeuser (creator of RTGmaster) added to the bottom of this readme file. clickBOOM would like to thank Steffen for his continuing support. NAPALM is different than other strategy games, so please take a moment to carefully read this file. CONTENTS ======== This readme file contains the following chapters: 1. INSTALLATION 2. ABOUT 3. WANT MORE, HOW ABOUT $1000 ? 4. TECHNICAL SPECS 5. GAME SCREEN 6. CONTROL PANEL 7. BATTLEFIELD 8. OPTION KEYS 9. MAP KEYS 10. SELECTION 11. CONTROL KEYS 12. MORE DETAILED EXPLANATION FOR SOME OF THE KEYS 13. TIPS 14. WHAT'S MISSING 15. WIN $1000 ! 16. RTGMASTER TIPS BY STEFFEN HAEUSER 1. INSTALLATION =============== Double click on PrepareLibs before you run Napalm for the first time. This will copy needed libraries (some of the RTGMaster used are not yet available on Aminet). 2. ABOUT ========= a) This is NOT a complete manual. There are a lot of options that will be explained in detail in the manual with the full version of the game. This text should help you get in the Napalm way of thinking. b) This demo is beta. Report any bugs to info@clickboom.com c) There are a few known issues with the demo: - In CGFX mode pointer might flicker - In CGFX it may appear like a pointer can go to another "screen" below the playing area. d) Visit clickboom.com often for FAQ, possible updates to this text, demo, etc. 3. WANT MORE, HOW ABOUT $1000 ? =============================== For a chance to win $1000, and to extend this demo, please read the "WIN $1000" section at the bottom of this text. 4. TECHNICAL SPECS ================== - Transparencies for smoke, fog, explosions... - Colormixing graphics engine - 3D-like objects (units going behind and under objects) - Written in Assembly for optimized speed - Huge explosions - Any Amiga screen resolutions from 320x200 to 640x512 - AGA, CGFX, P96 - OS friendly, full multitasking - Many buildings and vehicles - Virtually unlimited number of units on the battlefield - CD music - Briefing speech before each mission - Stunning graphics 5. GAME SCREEN ============== Left - battlefield Right - control panel Upper left - remaining time LMB = left mouse button RMB = right mouse button 6. CONTROL PANEL ================ Top - Available credits Below - Your army logo. Also, a scaled down battlefield (click to jump) Arrows - LMB to scroll up/down icons when there's more than fits the screen RMB to switch buildings/units icons Icons for buildings: -------------------- - Move pointer over left portion to see building's name - Move pointer over right portion to see the cost of building - click LMB to start production of building - click LMB one more time to hold production - click LMB when production is on hold to continue production - click RMB when production is on hold to cancel Once a building is constructed click LMB and place it on the map. It must be connected to your base so it could get power. To cancel placing on the map, press RMB. Icons for units: ---------------- - Move pointer over left portion to see unit's name - Move pointer over right portion to see the cost of unit - click LMB to start production of unit - click repeatedly RMB to choose multiple unit construction - click LMB to hold production - click LMB when production is on hold to continue production - click RMB when production is on hold to cancel Once built, units will exit the factory and wait for orders (unless factory had global orders - G key). 7. BATTLEFIELD ============== Move pointer over a building/unit to see its name Selecting/deselecting unit: - click LMB to select - click RMB on an empty area to deselect Selecting/deselecting multiple units: - click (and hold briefly!) LMB, then drag on an empty area - click RMB on an empty area to deselect Moving units: - click LMB to select - click LMB on an empty area of the map to order movement Attacking: - click LMB to select - click LMB on a building/unit to attack (pointer turns red) Selecting/deselecting building: - click LMB to select - click RMB on an empty area to deselect Red line above the building shows its current strength Repairing buildings: - click LMB to select - click RMB to show "repair" icon - click LMB to repair (costs credits) "Repairing" an already destroyed building will demolish it. 8. OPTION KEYS ============== O - Options Q - Icons up in control panel A - Icons down in control panel Z - Buildings/units options SPACE - Control panel on/off ESC - Quit demo 9. MAP ====== cursor - Scroll Enter - Go to the base RETURN - Go to selected unit(s) location TAB - Show next unit engaged in exchange of fire < > - Previous/Next unit Num 1-9 -Preset map locations Shift Num 1-9 - Set new preset map location Num 0 - View previous location 10. SELECTION ============= SHIFT - Select multiple units (up to 16) 1 - 0 - Set group F1-F10- Call group Num ( - Select all visible tanks Num ) - Select all visible soldiers Num / - Select all visible non-battle units Num * - Select all visible battle units Num - - Select all visible damaged units Num + - Select all visible non-damaged units 11. CONTROL =========== ALT - Force fire Amiga - Guard building CTRL - Move in current formation E - Escape (go to the base) X - Scatter S - Stop G - Global destination for manufactured units K - Demolish building DEL - Set new movement coordinate HELP - Go to movement coordinate NOT AVAILABLE/OPERABLE IN DEMO: ------------------------------- D - Disassemble T - Text mode R - Repair 12. MORE DETAILED EXPLANATION FOR SOME OF THE KEYS ================================================== Num 1-9 ------- Preset map locations allows you to quickly jump to 9 locations on the map. Imagine that those 9 keys are scaled down map, 7 would take you to the upper left corner, 9 upper right, etc. Shift Num 1-9 ------------- You can define your own 9 locations by holding Shift and pressing Num 1-9 Usage: This combination of keys is very powerful for easy controlling of the situation on the battlefield. G key ----- If you are engaged in a furious battle somewhere on the map, and want newly manufactured units to rush there and help, do the following. - Select the factory with LMB. - Press G (pointer will change color) - Click where you want new units to automatically go to. DEL and HELP ------------ If you want to have units move to a certain location for frontal attack or similar, simply go to the target location and click DEL to select it. Then at any time select any number of units and press HELP, and they will move to the target location. 13. TIPS ======== - Depending on your CPU and resolution chosen, Napalm might run too fast. Set "Game speed" from the options menu to a lower value. - Scroll as little as possible. Napalm is designed to allow you to have complete control over the battlefield without almost any need for scrolling. Read about Num 1-9, G, Del and Help keys. - Unless they have global command (G key), you should always set newly manufactured vehicles to a group (1-0) for easy recall later. - Once you set Num 1-9 to your liking it's just a matter of flipping through them and recalling units to move. - Default "Scroll response" from the option menu is OFF, so the screen will not scroll with mouse. Change it if you wish to scroll with mouse. - Send oil driller to the nearest oil field to build an oil tower. Then build Refinery and send an oil tanker to the tower to start collecting oil. It will then automatically go back and forth, making credits for you with each oil shipment brought to refinery. - Build tunnel entrance. Then send Tunnel CV (Construction Vehicle) anywhere on the map and deploy it to build tunnel exit. Now, send any troops to your tunnel entrance and soon afterwards they will come out of the exit. Great surprise tactics, plus you skip damaging troops in sporadic clashes on their way. Tunnel exit is also a part of your base - you can build next to it. This creates a whole new dimension to the game. - Send nitroglycerin vehicle to the enemy base, then deploy it there and watch the fireworks. :) - Building certain types of buildings will allow you to build yet more new types of buildings (refinery -> light and medium factories). - What is the loud alert sound after about 8 minutes of gameplay? Warning of the air-attack by the UFO that comes later and tries to destroy your base. Maybe you should build turrets to defend... ooops, defense is not available in demo. Better get the full game. 14. WHAT'S MISSING ================== As you can see from the control panel, you can't build most of the buildings, and none of the defense options are available. Some of the things that the full version of Napalm has: - Upgrade technical level of factories to get new types of units. - No limitation to the number of any units being built (helicopters, nitroglycerin, tunnel CVs, oil tankers, drillers...) - Engineers can take over an enemy building, so you can manufacture and control enemy troops! - Defense forces (turrets, machine gun nests...) - Devastating weapons - nuclear, napalm... - Fake vehicles, fake buildings to trick the enemy. - Camouflage vehicles and buildings. - Play either humans or robots in 1 and 2 player modes. - CD music - Sample your own speech and use it as units' response. - Various missions - spying, protecting/destroying convoys... - Reinforcements - get more units flown in from a remote base. - Load and Save missions at any moment. - Repair units. - Dismantle units to get credits. - ...and much, much more. If you think something should be added/fixed, write to support@pxlcomputers.com 15. WIN $1000 ! =============== Preorder a full version of Napalm directly from clickBOOM, and have a chance to win $1000 !!! PLUS, as an additional thank you for preordering, clickBOOM will email you a key file that will extend this demo to: - 20 minutes of gameplay - 16000 credits - more oil resources (two right in your base) MORE PRIZES ADDED! PRIZE #4: Draw will take place on September 16th. If you are the lucky winner of this draw, the Robot Rebel Leader in NAPALM will be named after YOU ! Every Amiga player will hear your name before each game of NAPALM! PRIZE #3: Draw on September 21st. If you don’t win Prize #4, don’t worry, you still have a chance of starring in The Best Amiga strategy game ever ! On September 21st we'll announce the name of the Commanding General of human troops in NAPALM, and it could very well be YOU ! PRIZE #2: Draw on September 28th How would you like to receive every clickBOOM game for free? If your name is drawn on this day we will send you a copy of every future clickBOOM game - FREE FOR LIFE! GRAND PRIZE: Draw when Napalm is ready. $1,000 . . . . . no further explanation required ;-) Preordering is only valid before the game is released. For more information and to preorder visit clickboom.com 16. RTGMASTER TIPS BY STEFFEN HAEUSER ===================================== - It is not needed to disable everything in startup. I always run my rtgmaster programs with full booted OS. The only problems possible are from some "unclean" OS-Patches like XLoadSeg or certain MCP-Settings. But the tool MCPramlibpatch should fix this problem without making the removal of these tools needed. - As to the PPC problem: Removing ppc.library is not an Option for A1200 PPC Owners. To disable WarpOS Phase 5 put the lib on the FlashROM for this systems. Luckily WarpOS 3.1 solves the problem by a OS-Patch: 1. Install WarpOS 3.1 (available at ftp://ftp.haage-partner.com/WarpUP) 2. If a "old" flashrom is used, do echo >env:powerpc/TERMINATOR "1" echo >envarc:powerpc/TERMINATOR "1" 3. If a "new" flashrom (ppc.library 46.19 or higher) is used, do echo >env:powerpc/TERMINATOR "2" echo >envarc:powerpc/TERMINATOR "2"