Open Syobon Action ================== ###### Original game developer: Chiku (ちく) ###### Open-source port developer: Mathew Velasquez ###### Developer/maintainer of this fork: Karen/明美 (@angelXwind) #### [English] [[日本語]](README_ja.md) Open Syobon Action (オープンしょぼんのアクション) is an open-source cross-platform port of the unforgiving Japanese platformer using SDL. It is also called "Shobon no Action," "Neko Mario," "Cat Mario," or "Cat MeOUCHio." Notes ----- * Rather than just playing this game by yourself, it is much more enjoyable to let someone who's never tried it before try playing the game. * Those who are under 12 years old are not allowed to play. * Please be aware that by playing this game, there is a possibility that you may develop trust issues towards other humans. * Please be aware that there is a possibility of getting stressed out while playing this game. * If any problems are caused by this game, please understand that the developers cannot take any responsibility. * If you wish to distribute this game to a large amount of people, please give credit to the original developer, Chiku (ちく). * The game's text is entirely in Japanese, but you do not need to understand the Japanese language in order to play. Controls (Keyboard) ------------------- * Left/Right: Move * Z or Up: Jump * Space: Double-speed * 0 (while in-game): Self-destruction * Escape: Exit * F1: Return to title screen * 1-9 (while at the title screen): Select level * 0 at the title screen: Mystery Dungeon (there is a possibility that some bugs may occur) Bugs ---- Please report any bugs at the GitHub issue tracker: https://github.com/angelXwind/OpenSyobonAction/issues Command Line Arguments ---------------------- `-nosound` - Disables sound Dependencies ------------ * SDL * SDL_image * SDL_mixer * SDL_ttf * SDL_gfx Gamepad Notes ------------- Your gamepad or joystick may not work by default with Open Syobon Action. Check joyconfig.h for more information. Unimplemented ------------- * Font thickness (Not really important) * Port to other operating systems (OS X, iOS, Android, etc.) Release Changelog ----------------- **Open Syobon Action RC 3** * Fixed audio on Windows 7 and above **Open Syobon Action RC 2** * First Windows release! * Dvorak keyboard support * Error messages more detailed and directed to stdout * Compiled code optimized for speed * Better initialization and de-initialization code, so you can be confident that all resources are freed. * Optional sound: The game will no longer crash if there is no audio device available, and all sound can be disabled with the -nosound parameter * Minor bugfixes here and there **Open Syobon Action RC 1** * Fixed incorrect "box" rendering (used to draw green pipes) * Fixed random crashing at certain parts (thanks to mekuso for the bug report) * Volumes now appropriately altered * Gamepad support added * Now uses original indexed PNGs, with original filenames (capital PNG) * Minor tweaks and optimizations **Open Syobon Action v0.9:** * Fixed incorrect character rendering, uses font very similar to the original game (sazanami-gothic.ttf rather than msgothic.ttf) * Changed encoding of the original readme and source code to UTF-8, so they can be viewed correctly with most software * Changed DOS newlines to Unix newlines in source and readme * Source code has been cleaned up with "indent", removed a few obsolete comments **Open Syobon Action v0.8:** * First release