MORPHOS README - add "Francais" in lua files - traduction française ajouté par Moi même - fix save game - fix full screen in 800x600 - add icon - convert all f**** ogg files to wav... no glishes BeWorld ******* What's new in 1.0.4: *) do not to use transition FX if framebuffer object is not supported; *) fix pyramid entrance blackness sprite; *) fix waterfall elevator shaft sprite; What's new in 1.0.3: *) fix video mode setup (dedicated to feillyne@moddb.com); What's new in 1.0.2: *) fix gamepad bug; *) fix final boss safe spots; *) add possibility to skip saving sequnece; *) add Edvard Grieg "Morning" as intro music; *) fix grunt sound disappearing (dedicated to rupek1995); What's new in 1.0.1: *) snow leopard port; *) optimize fireballs; *) fix linking on arch linux; What's new in 1.0: *) add sound to menu navigation; *) add crushing sound when bosses die; *) put checkpoint near spider boss (in easy mode); *) put health dispenser in waterfall level (in easy mode); *) fix camera movement when player stands on waterfall platform; *) charlie tells lots of stuff about affairs in Rock world; *) gisaku tells about possible location of the birds; *) fix diesel engine switch-off notification sticking; *) fix disappearing sound problem; *) rename difficulty levels; What's new in 0.9: *) fix wasp boss safe spot; *) fix last boss safe spot; *) fix spider boss safe spot; *) fix ducking in midair glitch; What's new in 0.8: *) fix waterfall platform depth; *) add mario style jumping sprite; *) save death state of lesser mobs; *) add nice icon to application .exe file; *) fix mouse cursor stucking while alt-tabing in windows; *) remove mouse cursor stucking on windows/macosx; (dedicated to Grunnt@forums.indiegamer.com) What's new in 0.7: *) tutorial messages can be repeated; *) remove traveling hints in hard mode; *) add tutorial hint that player can shoot upwards; *) fix some memory leaks that caused industrial fireball row lag (dedicated to austere@forums.gamedev.lv); What's new in 0.6: *) increase jump distance; *) smallest ponds are non-lethal; *) fix industrial tram initial positions; *) remove rightmost swamp spider (in easy mode); *) remove second seed spitting plant (in easy mode); *) put checkpoint to the right of wasp queen (in easy mode); *) restored final destination marker on navigation console; *) reverse reed hut so that player faces right after waking up; (dedicated to Pallav Nawani@forums.indiegamer.com); *) preload sounds to avoid lags (dedicated to krauklis@forums.gamedev.lv); *) squeeze swamp moss and waterfall grass when player steps on it; *) remove training stage; put tutorials in-game (dedicated to me_36@forums.indiegamer.com); What's new in 0.5: *) removed engineering bay (because it is useless); *) put cargo hold with save-point near spaceship exit; *) slow down swamp parallax (dedicated to moi@forums.tigsource.com); *) disable traveling to industrial, rock and forest worlds without gun; *) added gamepad/joystick support (dedicated to container_2000@reddit.com); *) added "easy" difficulty level, player starts game with 3 lives; *) added control configuration menu; *) added small intro sequence; *) added toolbox sound; What's new in 0.4: *) fix quitting crash/hang (dedicated to container_2000@reddit.com); What's new in 0.3: *) if save game is absent, then give option to restart game, after dying; *) launch button - hopefully this will make traveling less ambiguous; *) show long travel cutscene only first time player is traveling; *) paint AYBABTU message on swamp message board; *) small tutorial that introduces game controls; *) fix waterfall drops flying sideways; *) raise swamp pond stumps higher; *) engrish translation; *) language switcher; What's new in 0.2: *) use -w flag to switch to windowed mode; *) fix crash when using spaceship console; What's new in 0.1: *) everything;