***************************************************** * * 194X Arcade Game 11/April/2006 * ***************************************************** Background: ------------ This game was created with a new Shoot-Em-Up Construction Kit for Amiga/MorphOS. The Kit will allow non-programmers to easely create shoot-em ups in no time. :-) This game, "194X" is my working game to develop the Kit around it. The game is a remake of the classic 19xx game series and is heavely inspired by classic the Arcade and Amiga 2D shoot em ups. PLEASE CONTACT ME IF YOU ARE A GFX ARTIST AND WANT TO CREATE A SIMILAR GAME WITH ME! For email see below Requirements: ------------- - Graphic card able to support 320x200 (NTSC) with hicolor (CyberGFX or Picasso). - 16 Fastmem - Fast CPU Game Description: ------------ 194x is a classic two player arcade shoot em up with powerful extras and lots of enemies. Collect extras (stars) upgrades. Yellow stars give points. Red stars upgrade weapons. Green stars give health. Features -------- - Two player game (Each player has different weapons - try both of them) - Truecolor/Hicolor GFX Controls -------- - You can use joysticks to control both players. - Alternatively you can control the planes with keybords - Q quits the curent game - ESC quits the program. - P Pauses the game - D-G R-F to control the Player 1 LEFT-SHIFT or CRTL to fire, ALT for bomb - Cursor keys to control the Player 2 SPACE or RIGHT-SHIFT to fire, RETURN for bomb Cheats: 1-5 to set/upgrade Weaponpower of Player one (RED) 6-0 to set/upgrade Weaponpower of Player two (BLUE) i to show how much cpu time the game needs for rendering. Everything below 002.0 means that you computer is fast enough for the game Special Versions: ---------------- NoSound As SDL sound is very CPU intensive, the 68k release includes a version without sound. Its possible to write a much faster sound handler for 68k, that will allows to have sound and smooth game on 68k. To be included at a later date. Hires This version will run the game in hires. The lores gfx images will be interpolated to hires. Known Issues ------------ SDL handles cases where the GFXCard has a different endianess than the CPU wrong. A typical example for this is the WinUAE GFX card driver. Because of the SDL bug the game will in such a case not run with 65000 colors but only with 8000 colors. Thanks and Credits ------------------ Sam Lantinga, Gabriele Greco and Ilkka Lehtoranta for their contribution to SDL. JBB for getting me started with SDL. Genesi and BBRV for the Pegasos Dietmar Eilert for Golded Cheers Gunnar von Boehn gunnar@greyhound-data.com