Short: Tile-based puzzle game similar to Shisen-sho Author: kframp@users.sourceforge.net (Keith Frampton), Morphos port by Fabrizio "Lanch" Bartoloni Uploader: lanch tiscali it (Fabrizio Bartoloni) Type: game/think Version: 1.1.0 Requires: PowerSDL library Architecture: ppc-morphos README for Twin Distress Twin Distress 1.1.0 (c) 2003-04 Keith Frampton http://twind.sourceforge.net Licensed under the GNU General Public License How to Play the Game The object of the game is to remove all of the blocks from the screen before the time runs out. Two blocks are removed at a time, and must be of the same color. After completing a level, you will be rewarded with a bonus point for every tick left on the clock. For each level thereafter, the time to complete the the level will be shorter. Shortcut Keys Used During the Game b - change the block set c - change the corner style of the blocks f, F4 - toggle between full screen/window mode (can be used anywhere) h, F1 - display the help screen m - turn background music on/off (can be used anywhere) n, F2 - start a new game (highscores won't be saved ending a game this way) p, Pause, F3 - pause/unpause the game q, Esc - quit the game s - turn sound effects on/off (can be used anywhere) 0 - 9 - toggle the L & R colors on Insane mode (can be used anywhere) Moving in the Menu To move in the menu, you have several options besides highlighting with the mouse and clicking the menu/option with the left mouse button. moving up - Up arrow, TAB key or the mouse wheel moving down - Down arrow, Shift-TAB or the mouse wheel choosing a menu/option - Enter or middle mouse button changing options - left or right arrow keys exit a menu/sub-menu - Esc key or right mouse button Skill Levels Kids - Match two blocks of the same color. Where they are doesn't matter. Easy - The path used to connect the blocks can only be up, down, left or right (no moving diagonally). As well, you can't go through other blocks to get to the one you are looking for. The path can turn a maximum of three times in this skill. Examples are shown in the help in the game. Normal - This is the standard mode of play. Same rules as Easy, except a path can only take two turns to get to the other block. Hard - Same rules as Normal, except that when you choose two blocks that can't be removed, you will lose a point from your score & one tick of time from the clock. Two blocks already eliminated will also be put back on the screen. If no blocks have been removed yet, you will lose three points and three ticks on the clock. As well, if you click on a location where a block has been removed, and you currently have a block highlighted, it is considered a wrong move. Very Hard - Same rules as Hard, except the blocks will randomize in color several times throughout the game. Insane - Same rules as Very Hard, except you must now use both the left & right mouse buttons to remove blocks. The blocks will have an L or an R. It isn't necessary to match two L blocks or two R blocks. All that matters is that you must hit the block with the correct mouse button. Bonus Scoring In addition to receiving a point for every tick left on the clock at the end of a level, there are also two other ways to receive bonus scoring. If you remove sets of the same color in a row, you will receive bonus points. For the first two sets, you get 5 points. The third set will get you 10 points, the fourth will be 15 points & all five sets will be 25 points. If you do the same thing again with another set of five, the points will be the same as above, plus an extra 10 points. The third set of five will get you 20 points & so on. Up to 1000 points can be received for clearing the whole level this way. Making a wrong move won't erase your bonus, but your chain will be broken. If you don't make any wrong moves during the level, you will receive 50 points. Do it again for the next level & you will get 60 points. It will keep increasing by 10 points for every level & will be reset if you make a wrong at any point in a level. Other Options There are two unique modes of game play for the game. You can choose to have the gravity either off or on. When two blocks are removed from the screen with gravity on, all the blocks above them will fall into the empty spot. Blocks won't move at all when this is turned off. When pausing the game, you can have it minimize the game by changing it in the Options menu. By default, the menu system & screen changes will have a fading effect. If you don't like the option or it doesn't work, it can be turned off in the Options menu. Tips & Notes For Hard, Very Hard and Insane; if you highlight a block and realize that a move can't be made; you can un-highlight the block and you will not be penalized in any way. It is possible to have a game that can't be finished. Even though there is plenty of time in the beginning levels to complete it, you are better off trying to finish it as quickly as possible to obtain a higher score with the bonus points. If you have any ideas for new features for the game, let me know & I'll see if it can be added. Several new ideas came from players like you. You'll be given credit for ideas implemented on the last page of the help screen.