| Readme: | This archive contains two versions of e-uae 1.0.0 JIT :
- e-uae.sdl : SDL version, requiring powersdl.library 14 or later. The SDL build supports P96 and on-the-fly screen/window switching, unlike native version. It has also the new experimental GL display when sdl.use_gl is enabled, but it results in very poor performance compared to direct video access and I didn't bother to fix endianess issues.
OSX must really have a slow direct video interface if opengl makes UAE faster. :)
- e-uae : native build, faster and supporting overlay output (use amiga.use_overlay = yes option in the config file to enable it).
Sample config files for typical setups are also included in Conf/. They can be used by typing e-uae -f <path to config file>.
For instance: e-uae -f Conf/A1200.conf -0 an_A1200_game.adf
Bonus/ has some filetypes for Ambient: - Filetype to run ADFs from Ambient directly - Experimental and probably unpolished filetype/script to run applications inside UAE from Ambient.
MorphOS port history :
14.03.2018:
- Uses Vanilla E-UAE JIT codebase. - Overlay and Non-overlay fullscreen fix.
06.01.2015: - Updated with E-UAE JIT sources. See README for JIT options.
29.03.2007: - Clone Ambient screen when using overlay, and consider screen ratio. - Floppy file request window now appears on public screen.
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