| Readme: | Short: Port of Minesweeper game (SDL3) Author: papiosaur2@hotmail.fr (Yannick Buchy) Type: game/think Version: 1.0 Requires: Nothing, SDL3 librairies are included in the executable Architecture: ppc-morphos
Minesweeper from https://github.com/ProgrammingRainbow/Minesweeper-C-SDL3
Source files and Makefile are included in this archive.
Uncover all non mine/flower tiles to win. Left click on a square to uncover it. Right click on a tile to mark it as a mine or with a question mark. These marks are purely for the user keep track of mines or unknown squares. They prevent that tile being uncovered by a left click. The top left number is the number of mines on the board minus the number of flags placed. The top right number is the elapsed time. Any numbered square holds the number of how many mines are immediately touching that square. The first turn may not end the game in a win or lose situation.
Controls
1 through 8 - Change the theme of the game. Q, W, E, R, T - Change size from Tiny to Huge. A, S, D, F - Change difficulty from Easy to Very Hard Left Click on tile to uncover. Left Clock on Face to reset. Right Click on tile to mark. B - Changes size. N - Reset. Escape - Quits
Thanks a lot to: - MorphOS Team for MorphOS - BeWorld for SDL3 port
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