Welcome to MorphOS-Storage, a webserver dedicated to MorphOS users. ©2016-2025 Meta-MorphOS.org
Description:Port of Minesweeper (SDL3)
Developer/Porter:Papiosaur
Mail:
Homepage:https://github.com/ProgrammingRainbow/Minesweeper-C-SDL3
Readme:
Short: Port of Minesweeper game (SDL3)
Author: papiosaur2@hotmail.fr (Yannick Buchy)
Type: game/think
Version: 1.0
Requires: Nothing, SDL3 librairies are included in the executable
Architecture: ppc-morphos


Minesweeper from https://github.com/ProgrammingRainbow/Minesweeper-C-SDL3

Source files and Makefile are included in this archive.


Uncover all non mine/flower tiles to win. Left click on a square to uncover it.
Right click on a tile to mark it as a mine or with a question mark. These
marks are purely for the user keep track of mines or unknown squares. They
prevent that tile being uncovered by a left click. The top left number is the
number of mines on the board minus the number of flags placed. The top right
number is the elapsed time. Any numbered square holds the number of how many
mines are immediately touching that square. The first turn may not end the game
in a win or lose situation.


Controls

1 through 8 - Change the theme of the game.
Q, W, E, R, T - Change size from Tiny to Huge.
A, S, D, F - Change difficulty from Easy to Very Hard
Left Click on tile to uncover.
Left Clock on Face to reset.
Right Click on tile to mark.
B - Changes size.
N - Reset.
Escape - Quits


Thanks a lot to:
- MorphOS Team for MorphOS
- BeWorld for SDL3 port



Paypal:
Upload Date:Mar 23 2025
Category:Games/Think
Download:Minesweeper_1.0.lha
Md5:84cf5f61f5a8edd1276b7e0242cce215
Size:1 MB
Downloads:78
Screenshot(s)
 
History
Last Comments