| Readme: | OpenJKDF2 0.9.9 MorphOS port
https://github.com/shinyquagsire23/OpenJKDF2
Summary ======= OpenJKDF2 is a function-by-function reimplementation of DF2 in C. OpenJKDF2 does *not* include any original game assets; a valid copy of JKDF2 is *required* and can be purchased from https://www.gog.com/game/star_wars_jedi_knight_dark_forces_ii) or [Steam](https://store.steampowered.com/app/32380/STAR_WARS_Jedi_Knight_Dark_Forces_II/). The GOG version is recommended, since it is DRM-free and also includes the soundtrack in Ogg Vorbis format.
Requirements ============
- MorphOS 3.20 - 3D Card compatible - GOG installation (need datas from it) (install on other OS machine) - SDL3 libraries! (sdl3.library and sdl3_mixer.library)
MorphOS rework =============
- update my SDL3 (3.4.18 with thread native supported) - fix paths and MorphOS specific parts - build with gcc 9 and last SDK 3.20 on crosscompiling - using dependenties: SDL 3.4.18, SDL3_mixer 3.3.0 - Endian fix - Add screen resolution, add ATL-ENTER key - OpenGL optimisation (help with BSzili) - and more optimisation (video, disable shell printf....)
History ===== 06.11.2026 Update to the latest OpenJKDF2 sources (master of 01.11.2026) - New options: toggle crouch, equal strafe speed - New: mouse wheel bindings, middle-click menu navigation - Fix MotS restart crash, MotS Leap and Charge collision damage - Fix sector corruption from missing static thing templates - Fix saber block and crouch animations, attached objects drifting - Fix COG VectorCross, force powers reset (Destruction) - Fix console crash on bind/unbind/npc/thing without arguments - Fix short or invalid material files handling - Audio now uses SDL3_mixer instead of OpenAL
30.07.2026 First release
BeWorld
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