| Readme: | Short: Witch Blast, roguelite dungeon crawler (SFML) Author: Seby, Pierre "dejam0rt" Baron and contributors Port: Papiosaur Type: game/actio Version: 0.7.6 (31-10-2026) Architecture: ppc-morphos Requires: MorphOS 3.x URL: https://github.com/Cirrus-Minor/witchblast
Witch Blast for MorphOS =======================
A young witch-in-training goes down into a dungeon full of monsters, armed with a magic staff. Rooms are generated at random, every run is different: collect items, gold and spells, defeat the bosses, go as deep as you can. Death is final, but some unlocked items stay for the next run.
A good game for Halloween: bats, rats, slimes, ghosts, pumpkins, witches and giant spiders are waiting.
HOW TO RUN IT ------------- Double-click the WitchBlast icon. The game opens in a 970x720 window. Closing the window during a run saves the game.
The configuration, the saved game and the scores are written in the drawer: config.dat, game.sav and data/.
CONTROLS -------- Keyboard (key positions of a QWERTY keyboard, so Z Q S D on an AZERTY one):
W A S D move Space cast spell Arrows fire E interact / pick up Right Ctrl fire ahead Tab change shot type Right Shift time control Escape pause menu
Gamepad: left stick or d-pad to move, right stick to fire. The other actions can be set in Configuration > Joystick.
Every key and button can be changed in the Configuration menu.
MORPHOS PORT ------------ - Built on SFML 2.6 ported to MorphOS (SDL2 + TinyGL). SFML uses a single OpenGL context, the one of the game window: TinyGL does not share textures between contexts. - Music and sounds (Ogg Vorbis) are decoded with stb_vorbis. - Gamepads known to SDL2 are read with the standard layout; on the others the d-pad also moves the witch. - Starts from Ambient or a Shell, from any directory, with its own 8 MB stack. - Tested on a PowerBook G4.
The changes made to the game and the build file are in morphos-src/.
CREDITS ------- Seby code and music Pierre "dejam0rt" Baron 2D art Le Guitariste Du Nord music R0d particles and multilingual support Cong multiplayer mode SFML Laurent Gomila and contributors stb_vorbis Sean Barrett (public domain)
THANKS ------
- MorphOS Team for MorphOS - BeWorld for SDL2 on MorphOS
LICENCE ------- Code: GNU General Public Licence v3 (see COPYING.txt). Art and music: Creative Commons BY-NC-SA. The original documentation is in readme.txt.
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