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Description:MIME filetype generator for Ambient
Developer/Porter:Wizardry and Steamworks
Homepage:https://grimore.org/amiga/morphos/magic2morph
Readme:
Short: MIME filetype generator for Ambient
Author: Wizardry and Steamworks
Uploader: "Wizardry and Steamworks" <wizardry steamworks outlook com>
Type: util/wb
Version: 1.0
Replaces: util/wb/Magic2Morph.lha
Architecture: ppc-morphos
URL: https://grimore.org/amiga/morphos/magic2morph

-:[ About ]:-

This is a tool that can generate MIME files definitions that are required by Ambient to identify files
in order to attribute various menu and default actions to the files when the user interacts with them
from the Ambient window manager on MorphOS.

-:[ Files ]:-

The "c/" sub-directory should include the compiled Magic2Morph utility. The "Install" icon will install
Magic2Morph in C: and a database Magic2Morph.template in ENVARC:

-:[ Usage ]:-

Existing filetypes typically reside in SYS:Prefs/Ambient/filetypes and can be accessed using Ambient
itself by accessing the MIME configuration panel at Desktop -> (Right Click) -> Ambient Settings -> Mime

Magic2Morph can then be invoked with, say:

Magic2Morph Games:CaptainBlood/CaptainBlood.Slave NAME "WHDLoad slave"

which will outut a MIME filetype definition. Note that a name is required and the name represents an
anchor for files that will be matched using this filetype. In this example, the filetype definition will
match all WHDLoad slave files such that the name is intuitively "WHDLoad slave".

If everything looks okay, issue the command again with an output file path, for example:

Magic2Morph Games:CaptainBlood/CaptainBlood.Slave NAME "WHDLoad slave" OUTPUT RAM:x-whdload-slave

and now the file at RAM:x-whdload-slave will contain the filetype definition.

Next, copy RAM:x-whdload-slave to SYS:Prefs/Ambient/filetypes/ under some directory:
* text - for files containing readable characters,
* image - for picture formats,
* audio - for sound files,
* video - for video files,
* application - for executable and binary files

Finally, open Desktop -> (Right Click) -> Ambient Settings -> Mime and search for your filetype, in this
case, that would be x-whdload-slave. The filetype definition can then be modified in order to attribute
actions to the file type.

-:[ Advanced Usage ]:-

Note that using the file extension is fairly sane enough for a filesystem where the data exists locally
and that the MIME specification was meant for Internet resources when the file type is not previous
known. With that said MIME is a superset, or, a means to all ends, and is very powerful in terms of
matcaing such that it is possible to accidentally generate false match positivies if the BINARY string
is too common between the various files.

For example, assume that Magic2Morph is invoked with:

Magic2Morph MODE=BINARY README NAME "THIS README FILE!"

the command will extract the first four bytes from this document and then match every file that contains
these bytes at offset zero which is very cool but definitely not too useful, as immediately apparent. :-)

It is a good idea to stick to the default MODE=EXTENSION and iff. the file type to detect is a very
particular file type, like, say, a database file, only then use MODE=BINARY for a stronger match.

-:[ License ]:-

(C) MIT 2026 Wizardry and Steamworks <wizardry.steamworks@outlook.com> @ https://grimore.org

We have a lot of other Amiga/OS code and projects so definitely check us out at
https://grimore.org/fuss/amiga or go to https://grimore.org -> SHOW INDEX -> Amiga for various other Amiga
stuff created along the years. We have switched to MorphOS out of convenience and to reduce wear & tear to
the miggy.

All the best to everyone still developing for the Amiga! c(^_^)-/~


Upload Date:May 26 2026
Category:Ambient/FileTypes
Download:Magic2Morph_1.0.lha
Md5:62590757415bae90a102ec46d5e7bb26
Size:106 KB
Downloads:8

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