| Readme: | Short: Asylum port Author: Andy Southgate (original) / Hugh Robinson (C port) Port: papiosaur2@hotmail.fr (Yannick Buchy) Type: game/platform Version: 0.3.2 Requires: SDL2 Architecture: ppc-morphos
Asylum from https://github.com/GMH-Code/Asylum
Source files and Makefile are included
TO DO: - Add joystick support with a button to jump
Thanks a lot to: - MorphOS Team for MorphOS - BeWorld for SDL2 - ChrisC to propose this port and send me the icon game
History
0.3.2 - first release for MorphOS
SDL Asylum ==========
Young Sigmund has a few problems. To help him resolve his mental instability you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells.
SDL Asylum is a C port of the computer game Asylum, which was written by Andy Southgate in 1994 for the Acorn Archimedes and is now public domain. It has been tested on Linux and Cygwin, but it should be possible to run it on other platforms which support the SDL graphics library.
Instructions ============
The game revolves around shooting anything which moves, collecting anything which doesn't move, and, most importantly, finding your way to each of the eight pulsating neurons scattered throughout the immense map. Use 'Z', 'X', ';' and '.' to move and 'Enter' to fire, or remap the keys to something you like better.
The one game feature which does merit explicit instruction is teleporting. In the first level ("Ego") the teleporters look like candelabra. To use a teleporter, stand in its centre and press "down" (that's '.' with the default key settings.)
See the file 'Instruct' for the instructions included with the original game.
Licensing =========
SDL Asylum is distributed under GPL version 3. The original game music and graphics are © Andy Southgate 1993, and have been placed in the public domain by Andy Southgate.
Web site ========
http://sdl-asylum.sourceforge.net/
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