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Description:Tetris clone with multiplayer support.
Developer/Porter:Thomas Igracki
Homepage:http://lgames.sourceforge.net/LTris/
Readme:
Short: tetris clone with multiplayer support
Author: Michael Speck
Uploader: Thomas Igracki de (Thomas Igracki)
Type: game/think
Version: 1.0.19
Architecture: ppc-morphos
Kurz: Tetris clone, Mehrspieler faehig

LTris

a tetris clone for Linux
by Michael Speck


********************
I. Requirements
II. Installation
III. Troubleshooting
IV. Localization
V. Feedback
********************

********************
I. Requirements
********************
LTris runs in X and uses SDL (any version though >= 1.1.4
is recommended) and SDL_mixer (optional for sound). Both libraries
can be found at http://libsdl.org.

********************
II. Installation
********************
Enter your favorite shell and type in the following stuff (in the
directory you extracted the LTris source)
> ./configure [--disable-sound] [--disable-install] [--disable-nls]
[--localstatedir=HIDIR]
--disable-sound: no sound
--with-buffer-size: modify audio buffer size (set this value
to 2048 if you encounter any sound delays)
--disable-install: no installation; play from source directory
--localstatedir: install global highscores to this directory
REPLACES --with-highscore-path TO COMPLY
WITH AUTOCONF; THE DEFAULT LOCATION NOW
DEPENDS ON YOUR DISTRIBUTION: PREVIOUSLY
IT WAS /var/lib/games. USE
--localstatedir=/var/lib/games
FOR EXISTING HIGHSCORES.
--disable-nls disable gettext support
> make
> su (become root)
> make install (if install wasn't disabled)
> exit (become user again)
> ltris (run game)

********************
III. Troubleshooting
********************
If you have SDL_mixer installed but configure tells you that it can't
find it, remember that you have to install the development package
for compiling!
---
If you can't compile because LTris' timestamps are slightly in
the future run 'touchall' (found in the configure directory).
---
If the SDL sound seems to be out of sync first try
to modify the audio buffer by using configure option
--with-buffer-size (set to 2048). If this fails set
SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma).

********************
IV. Localization
********************
This game now supports i18n. If you want to add l10n for your native language,
please contact me first, to prevent overlapping translations. A thorough
documentation can be found at
http://www.gnu.org/software/gettext/manual/html_mono/gettext.html
Basically, you will have to do the following:
1) cd po
2) add your language code (e.g., de for German) to the existing line in
LINGUAS merely separated from the other languages by a blank
3) run `msginit -o <LL>.po` with <LL> replaced by your language code
4) translate the english message IDs in <LL>.po
5) run make <LL>.gmo
Whenever you change something in your translation you'll have to repeat
step 5). I strongly recommend to configure the program with --disable-install
while working on a translation. Otherwise you'd have to copy and rename the
.gmo file as root every time you want to see your changes. If the source has
been compiled without installation, only step 5) and simply running the game
is required. (Of course, the enviroment variable LANG must be set to your
locale.)
This should suffice. If not, please read the excellent documentation at
gnu.org. The fonts do only contain the basic latin letters. No special letters
(like the german umlauts or any accents for example) are supported, so a l10n
should not use them. If a string has a single %, meant as a percent sign,
you'll have to manually remove the 'format' comment above the id (if any).

********************
V. Feedback
********************
LGames URL: http://lgames.sf.net
e-Mail: http://lgames.sf.net/contact.php

Upload Date:Jan 31 2018
Category:Games/Think
Download:LTris_1.0.19.lha
Md5:b71bc4e3882225acb169b60c1871d09c
Size:623 KB
Downloads:360
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