Readme: | Short: bePlayer Author: beworld@sfr.fr (BeWorld) Uploader: beworld@sfr.fr (BeWorld) Type: mus/play Version: 1.4 Requires: SDL2 Architecture: ppc-morphos URL: https://www.morphos-storage.net/?find=beplayer
bePlayer is little multiformat music player based on SDL2 / SDL2_MixerX. This player can play WAVE, MP3 (libMPG123), OGG (libvorbisidec, libogg), OPUS (libopus), FLAC (DrFLAC), all kinds of MOD (libXMP and MikMod) and MIDI (fuildsynth sans glib). Required: *********
MorphOS 3.16 mimimum Last SDL2 libraries package (2.0.22) : SDL2.library, SDL2_ttf.library SDL2_mixerX.library (included with bePlayer) Keyboard / Interface bePlayer: ****************************** SPACE key, P key / pause button (left click): pauses music S key / stop button (left click): stops music Stop button (right click): reinitializes playlist E Key / button Eject (left click): chooses one or multiple tracks Button Eject (right click): chooses one drawer KeyPad + key: volume up KeyPad - key: volume down RIGHT key: moves +5 seconds on current music LEFT key: moves -5 seconds on current music Mouse Wheel / player: +/- 1s on current music Mouse Wheel / playlist: navigates on playlist F5 Key: chooses a new soundfont (.sf2) for MIDI files only Q Key, ESC Key: closes bePlayer Button next: plays next music Button preview: plays preview music Drag and drop file(s): adds music to playlist Simple click on mini-scope: disables mini-scope Double click on mini: opens "big" Scope window 1 2 3 4 5 6 7 keys: changes color of all scope's lines L key: open/close playlist UP key: preview playlist DOWN key: next playlist RETURN / KeyPad ENTER: plays track on playlist Scope window: *************** ALT/ENTER key: switch Window/Fullscreen C key: disable cap frame F key: enable/disable FPS UP / KeyPad + : volume up DOWN / KeyPad - : volume down RIGHT key: move +5 seconds on current music LEFT key: move -5s 1 2 3 4 5 6 7 keys: changes color of scope's lines Double click, Q key: close scope window, back to player GameController support: *********************** You need game controller compatible (xbox360, ps4 etc...)
Gamecontroller doesnt control file requester.
SDL_CONTROLLER_BUTTON_A: plays track selection SDL_CONTROLLER_BUTTON_B: pauses/resumes music SDL_CONTROLLER_BUTTON_X: shows/hides playlist SDL_CONTROLLER_BUTTON_Y / SDL_CONTROLLER_BUTTON_START: opens/closes scope window SDL_CONTROLLER_BUTTON_BACK / SDL_CONTROLLER_BUTTON_GUIDE: switch Window/Fullscreen (scope) SDL_CONTROLLER_BUTTON_DPAD_UP / SDL_CONTROLLER_BUTTON_DPAD_DOWN: selects preview/next track SDL_CONTROLLER_BUTTON_LEFTSHOULDER / SDL_CONTROLLER_BUTTON_DPAD_LEFT: plays preview track (1s rumble left only xbox360) SDL_CONTROLLER_BUTTON_RIGHTSHOULDER / SDL_CONTROLLER_BUTTON_DPAD_RIGHT: plays next track (1s rumble right only xbox360) SDL_CONTROLLER_AXIS_LEFTX: music position +/- 5s SDL_CONTROLLER_AXIS_RIGHTY: volume +/- 10
FileType: ********* bePlayer accepts argument(s) from CLI, you can use it with filetype. example : run >nil: beplayer %sp bePlayer accept a drawer content. Config file description: ********************* line 1: soundfont path/filename line 2: audio frequency (22050 / 44100) line 3: audio buffer (1024 / 2048 / 4096) line 4: window position X line 5: window position Y line 6: volume (0-128) line 7: scope fullscreen (0-1) line 8: RED color of scope (0-255) line 9: GREEN color of scope line 10: BLUE color of scope line 11: last path line 12: use real fullscreen Bugs/Limitations: ***************** - Some soundfonts files (sf2) can freeze bePlayer... - Midi / Fluidsynth: duration isn't in seconds. - Midi / Fluidsynth: some big midi consume lot of CPU... Changes: ********* 06.06.22 - add Opacity on config file (90% per defaut) - add Real Fullsreen or Fullscreen desktop (defaut) option - save last selected directory - Building with last SDL2 - Update sdl2_mixerX.library - so use last dependancies (use DrFLAC instead libFLAC) 19.03.2022 - Update sdl2_mixerX.library (last MPG123, Fluidsynth, libxmp, FLAC etc...) - Compiled with last SDL2 - add simple Notification support - fix a lot of bugs - now bePlayer use 100% opengl renderer 03.06.2021 - merge playlist window with main window - fixed some small bugs - better readme file - Update sdl2_mixerX.library (last libmpg123, libxmp, libmikmod) - add GameController support 28.04.2021 - add Scope window with fullscreen/window option (use OpenGL renderer) - add config colors scope lines - fixed some bugs
22.04.2021 - add MOUSEMOTION on volume and progress bar - add key l to open/close playlist 19.04.2021 - add visual volume control - add Key e and button to open playlist window 18.04.2021 - add mikmod to sdl2_mixerX.library (read more mod type) - control playlist with mouse/keys 14.04.2021 - Add little window for playlist... no action - rework player engine 12.04.2021 - Add drawer selection to add all files (recursive) (click right on EJECT) - Accept drawer on drag and drop and CLI argument - better transition between music 11.04.2021 - added save config on exit - changed soundfont by defaut (MuseScore V1 - 6Mb)
10.04.2021 - updated to fluidsynth 2.2.0 - added config file - fixed path - fixed launch from WB 01.04.2021 - start this project - create SDL2_mixerX.library
Thanks: - K-L - Papiosaur
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