Short: Frontend for WHDLoad
Author: email@example.com (Emmanuel Vasilakis)
Uploader: walkero gmail com (George Sokianos)
Architecture: m68k-amigaos >= 2.04; ppc-amigaos; ppc-morphos
iGame is a frontend application for your WHDLoad games and demos collection.
It runs on AmigaOS 2.04 and above, AmigaOS 4 and MorphOS.
* Multiple WHDLoad slaves repositories on hard disk partitions
* On demand scanning in repositories for installed WHDLoad slaves (games,
* Use games' tooltypes on run
* Shows game screenshot (screenshot window can be altered through
tooltypes/settings, uses datatypes to load foreign formats)
* Categorization of the games and filtering
* Manual addition of non-WHDLoad games, demos etc.
* Simple statistics
* Find-as-you-type search filter
iGame can "discover" your games on pre-defined repositories and create a small
database. You can then categorize each game according to its genre, provide a
small screenshot image to be displayed when the game is selected and quickly
find the one you're looking for, using the filter gadget.
But iGame can support more than just WHDLoad games or demos. You can add and
launch any type of executable, though it mostly makes sense if it's a game ;-)
iGame can be found on many AmigaOS distributions like AmiKit XE and ApolloOS.
iGame was initially developed on an Amiga 3000 with a CSMKII 68060 with
128MB RAM, using the Cubic IDE (gcc). Nowadays, we use mostly vbcc as a cross
compiler on a Linux system.
iGame is open source and free software, licensed under the GPLv3, and you can
find it at the following websites.
* Kickstart 2.04 or higher
* Workbench 2.1 or higher
* MUI 3.8 or higher
The project is open source and you can find the code at:
If you have any requests or you would like to report any problems you found,
you can do that at:
A lot changed since the previous stable v2.0. Please read the enclosed
CHANGELOG.md file for all the changes.