Readme: | # SuDokuL This is a Sudoku game made in C++ and SDL2. It's currently available for PC, Android, Switch, Wii U, Vita, and PSP.
## Features - Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty - These puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated. - Mouse, keyboard, controller, and touch screen support - Supports any resolution from 240x240 and above (must be 1:1 aspect ratio or wider) - Save data support - Eight different scrolling backgrounds with customizable settings (size, scroll speed, angle) - Calm and envigorating MOD music to suit your mood - Shaded text for a nice 3D look - Runs on a potato - Optional auto-fill and erase-mistake cheats in case you get stuck
## Screenshots (click for full size)
All screenshots are from PC version 1.11 (unless otherwise specified) and can be found in the [screenshots](https://github.com/Mode8fx/SuDokuL/tree/main/screenshots) folder.
<img src="https://github.com/Mode8fx/SuDokuL/blob/main/screenshots/screenshot-1920-1080_1.png?raw=true" width="480" height="270"/>
This game was initially designed for 640x480 displays, but it is compatible with any resolution, and higher resolutions will utilize more detailed text and support for smaller background tiles.
<img src="https://github.com/Mode8fx/SuDokuL/blob/main/screenshots/screenshot-640-480_1.png?raw=true" width="320" height="240"/> <img src="https://github.com/Mode8fx/SuDokuL/blob/main/screenshots/screenshot-640-480_2.png?raw=true" width="320" height="240"/> <img src="https://github.com/Mode8fx/SuDokuL/blob/main/screenshots/screenshot-640-480_3.png?raw=true" width="320" height="240"/>
## How to Compile #### PC 1. Download the latest SDL2 development libraries (Visual C++ versions): - [SDL2](https://www.libsdl.org/download-2.0.php) - [SDL2_image](https://www.libsdl.org/projects/SDL_image/) - [SDL2_ttf](https://www.libsdl.org/projects/SDL_ttf/) - [SDL2_mixer](https://www.libsdl.org/projects/SDL_mixer/) 2. Extract the above ZIP files into a folder called SDL2, which should be located in the SuDokuLVS2019 directory. 3. From there, use the Visual Studio project file from the repo with Visual Studio 2022. #### Android Install Android Studio, then follow [this tutorial](https://discourse.libsdl.org/t/building-sdl2-0-10-in-android-studio-3-4-2-in-windows-10/26481). #### Switch Install devkitPro and switch-portlibs (which includes SDL2 for Switch), rename `Makefile_switch` to `Makefile`, then build with make. #### Wii U Install devkitPro, Wii U Toolkit, and SDL2 for Wii U, then build with CMake. I've included a `make_wii_u.sh` file for convenience once you have everything installed. #### Vita Install VitaSDK, then build with CMake. I've included a `make_vita.sh` file for convenience once you have everything installed. #### PSP Install [psptoolchain](https://github.com/pspdev/psptoolchain), along with the latest [PSP ports](https://github.com/pspdev/psp-ports) of SDL2, SDL2_image, SDL2_ttf, and SDL2_mixer (Linux or WSL is strongly recommended). Move everything from the `psp` folder into the `src` directory, rename `Makefile_psp` to `Makefile`, then build with make.
## Credits Everything in this game is made by me except for the following assets:
### Music - [Nuke of Anarchy - "Wonder Flow"](http://modarchive.org/index.php?request=view_by_moduleid&query=38132) (alternate version can be found [here](http://modarchive.org/index.php?request=view_by_moduleid&query=133262)) - [Okeanos - "Sudoku Padawan"](http://modarchive.org/index.php?request=view_by_moduleid&query=64812) - [Nuke of Anarchy - "Electroquest"](http://modarchive.org/index.php?request=view_by_moduleid&query=41515) - [Soundscape - "Main Menu"](http://modarchive.org/index.php?request=view_by_moduleid&query=49158) - [Okeanos - "Insomnia"](http://modarchive.org/index.php?request=view_by_moduleid&query=45908) - [Solon - "Ontario"](http://modarchive.org/index.php?request=view_by_moduleid&query=128908) - [Noiseless - "Addiction"](http://modarchive.org/index.php?request=view_by_moduleid&query=32912) - [Magnar Harestad - "Ancient Days"](https://modarchive.org/index.php?request=view_by_moduleid&query=105080) (slightly edited by me for looping purposes)
### Font Commodore Pixelized v1.2 by by Devin Cook
### Most Background Art [kddove85](https://opengameart.org/content/2d-tilesets)
### Sound Effects [Luke.RUSTLTD](https://opengameart.org/users/lukerustltd)
### Libraries / Tools ##### PC - SDL2 - SDL2_image - SDL2_ttf - SDL2_mixer - Visual Studio 2022 ##### Android - Android Studio ##### Switch - devkitpro - SDL2 for Switch - Make ##### Wii U - devkitPro - Wii U Toolkit - SDL2 for Wii U - CMake ##### Vita - VitaSDK - CMake ##### PSP - psptoolchain - Make
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