MORPHILIA by ENCORE
Final version of demo for MorphOS PPC.
Video-preview generated from alpha version of the demo
was released as wild-demo at Decrunch 2019 party
in Wroclaw/Poland (14-16 June 2019).
code, engine, design, gfx 2D, gfx 3D, anim
(C) 2019-2020 ENCORE
hardware: PowerPC CPU, 3D accelerator
software: MorphOS 3.11+, 3D drivers
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Special thanks and greetings for:
My forgiving family: Nati, Ira, Igi
Hansee for the awesome music
Caro - I can't stop crapping ;)
Decrunch party organizers - thanks for organise
demoscene party in my city :)
MorphOS Team - thank you for developing my favourite
Amiga-like operating system
PPA, eXec, MorphZone, MorphOS Storage, morphos.pl admins and guests
Krashan and MorphOS Team for Reggae - great audio engine for MorphOS
All real and happy users of:
MorphOS, AmigaOS4, AROS and... Amiga Classic :)
A few (un)interesting facts about the Morphilia...
83 butterflies were involved for create this production.
No butterflies were harmed in the making of this demo.
The demo allows to switch between window and fullscreen modes at any
time - just use RightCmd+F shortcut.
Devices used during creating the demo:
- PowerBook G4 with MorphOS 3.11-3.13,
- MacBook Pro mid 2012 with macOS 10.14/10.15,
- iPhone 8 with iOS 12/13,
- iPad mini 2 with iOS 12.
All 3D graphics (objects, scenes, animations) created in Blender 2.79b
for macOS and exported to internal formats of the engine using Encore's
plugins for Blender.
2D graphics created in:
- Pixelmator Pro, Affinity Designer for macOS,
- ImageFX, ArtEffect for AmigaOS/MorphOS.
Coded in C/C++ with:
- Flow Development Studio with GCC 6/8 on MorphOS,
- Xcode 10/11 on macOS.
The demo uses Encore Engine 4.1.0 which has been developing by MDW since 2006.
This is very simple and lightweight engine which allows to create demos/games
for various platforms. However main target is new Amiga-like platforms
(called AmigaNG): AmigaOS4, MorphOS, AROS. Current version of the Encore
Engine requires simple C++ and old version OpenGL (fixed pipeline without
shaders support). These requirements could be changed in a future. It depends
on features of OpenGL implementations for supported platforms (especially:
MorphOS, AmigaOS4, AROS).
See you in our next productions...
Mariusz "MDW" Wlodarczyk
Wroclaw/Poland, 4 May 2020