MORPHOZA by ENCORE
Final version of demo for MorphOS PPC.
Alpha version of the demo was released as wild-demo at
Decrunch 2017 party in Wroclaw/Poland (2-4 June 2017).
code, engine, design, gfx 2D, gfx 3D, anim
(C) 2017-2020 ENCORE
hardware: PowerPC CPU, 3D accelerator
software: MorphOS 3.11+, 3D drivers
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Special thanks and greetings for:
My forgiving family which still lets me for the hobby:
Nati, Ira, Igi
(Nati - thanks for anim of your eye used in this demo)
Caro - as you can see - I did it again.
I don't know why... :)
Decrunch party organizers - thanks for organise
demoscene party in my city
MorphOS Team - thank you for developing my favourite
Amiga-like operating system
PPA, eXec, MorphZone, morphos.pl admins and guests
Sofcik and MacGadka
All real and happy users of:
MorphOS, AmigaOS4, AROS and... Amiga Classic :)
A few (un)interesting facts about the Morphoza...
3371 butterflies were involved for create this production.
No butterflies were harmed in the making of this demo.
Final version doesn't require SDL (yeeeaaah) and uses Reggae for
The demo allows to switch between window and fullscreen modes at any
time - just use RightAmiga+F shortcut.
Devices used during creating the demo:
- PowerBook G4 with MorphOS 3.9-3.13,
- MacBook Pro mid 2012 with macOS 10.12-10.15,
- iPhone 6/8 with iOS 10-13,
- iPad mini 2 with iOS 10-12.
All 3D graphics (objects, scenes, animations) created in
Blender 2.78/2.79b for macOS and exported to internal formats
of the engine using Encore's plugins for Blender.
2D graphics created in:
- Pixelmator, Affinity Designer, GIMP, Inkscape for macOS,
- ImageFX, ArtEffect for AmigaOS/MorphOS.
Coded in C/C++ with:
- Scribble and Flow Studio with GCC 5/6/8 on MorphOS,
- Xcode 8/9/11 on macOS.
The demo uses Encore Engine 4.1.0 which has been developing by MDW since 2006.
This is very simple and lightweight engine which allows to create demos/games
for various platforms. However main target is new Amiga-like platforms
(called AmigaNG): AmigaOS4, MorphOS, AROS. Current version of the Encore
Engine requires simple C++ and old version OpenGL (fixed pipeline without
shaders support). These requirements could be changed in a future. It depends
on features of OpenGL implementations for supported platforms (especially:
MorphOS, AmigaOS4, AROS).
See you in our next productions...
Mariusz "MDW" Wlodarczyk
Wroclaw/Poland, 4 May 2020