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Description:3D-CPU Benchmark
Developer/Porter:Rupert Hausberger
Homepage:http://haru.at/?pid=list&cat=projects&type=native
Readme:
Short: 3D-CPU Benchmark
Author: Rupert Hausberger <rupert_hausberger@gmx.net>
Uploader: aminet aminet net
Type: gfx/3d
Version: 1.0
Requires: Pegasos II 1ghz, 16mb RAM, 2mb HD, MOS 1.4
Architecture: ppc-morphos >= 1.4.0

Introduction
------------
Monolith is a CPU-benchmark which is based on some blocks
flying around in a 3d-space. If the current FPS are higher
than 25, more blocks become visible. Soon the 25 FPS mark
is reached, bechmarking starts and counter counts how many
blocks are visible at exactly 25 FPS. After the test is done,
the result is like '85 blocks at 25 FPS'. It uses software
rendering, because there is no real 3d-driver avail atm. It
also can be controled manualy, so you can zoom and rotate
around. Its a litte nice looking toy, nothing serious...

Note: It seems that the Peagsos I is too slow to reach the
25 PFS mark, so it can only be used in manual mode
with extended paramters. See below...

Features
--------
- 3D Texture Mapping in 24bit (9 textures, each 256x256x24)
- 3D Shading
- 3D Rotations and Transformations
- Hidden Surface Removal
- Sutherland-Hodgman Clipping
- Polygon Filling

Requirements
------------
- MorphosOS 1.4

- Pegasos II
- 1ghz G4
- 16mb RAM
- 2mb HD

Usage
-----
< Monolith MANUAL/S,RANGE/N,OBJECTS/N,VERSION/S >

MANUAL/S
- Switch to manual-mode. The default mode is 'benchmark'.
If you give the switch MANUAL/S you can rotate and zoom
around in the 3d-space. Use the keys UP/DOWN to zoom in
and LEFT/RIGHT to rotate...

RANGE/N
- Set range where blocks can fly around
- Only valid with MANUAL/S
- Defaults to 500, can be from 0 - 10000

OBJECTS/N
- Set the number of objects
- Only valid with MANUAL/S
- Defaults to 50, can be from 0 - 10000

VERSION/S
- Diosplay some info about version

Author/Contact
--------------
Rupert Hausberger <rupert_hausberger@gmx.net>
<rupert_hausberger@ycn.com>
<naTmeg@gmx.net>
<naTmeg@ycn.com>
Austria

Nick : naTmeg on arcnet/efnet
Channel : #amihelp, #morphos

Disclaimer
----------
By using 'Monolith' you accept the following:

THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDER AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE
COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY REDISTRIBUTE THE
PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS
OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR
THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.

Licence
-------
- 'Monolith' is FREEWARE

- This means you're allowed to copy 'Monolith' as often as you want.
- It also allow's you to distribute this version of 'Monolith' in any
non commercial way.
- This program cannot be used for commercial purposes without written
permission from the author.
- None of the files in the 'Monolith' package can be modified.
- Crunching or achiving is allowed only if none of the 'Monolith' files
are modified by it.

Copyright
---------
'Monolith' package : �2004 Rupert Hausberger
This includes all files included in the archive "Monolith.lha"

History
-------
v1.0 (01.08.2004)
-----------------
- initial



Upload Date:Mar 17 2021
Category:System/Benchmark
Download:Monolith_1.0.lha
Md5:be577c45d7099ddda2f0dffb896ffe4e
Size:1 MB
Downloads:340
Screenshot(s)
History
Last Comments
manu
03 Mar 2024
17:57
je pense que opengl est en mode software et que il rentre en mode hardware quand sur sdl2 on met opengl
apres je l'avais signaler mais sur doom3 il faut voir par ex sur les fps
les shaders aussi fonctionnels du coup mais une fois le jeu lancé et on acive les shaders mais ne fonctionne pas a tous les coups
works
03 Mar 2024
17:33
I don't see your point with SDL. Monolith does not use SDL. Monolith works out of the box. If SDL is causing problems for you, then get rid of it and try Monolith again. I never use any SDL software because it is sluggish and alien to MorphOS.
manu
03 Mar 2024
17:32
le probleme doit venir de vsync qu'il faut activer sur sdl2
a voir donc
manu
03 Mar 2024
17:11
a mon avis les options de sdL2 ont un impact sur les pilotes graphiques de bigfoot car ils sont tous par defaut
si l'on active par ex opengl sur sdl2 il rentre en fonction aussi pour les pilotes de bigfoot.
il faudrait verifier cette théorie sur un jeu non sdl2
ok par defaut sur les options sur sdl2 monolith refonctionne correctement
papiosaur
03 Mar 2024
12:00
Bizarre... i have best result here: my test from 19 Oct 2022: 936 objects at 25 fps and today: 1046 objects ...(Quad G5)
works
02 Mar 2024
22:44
write the author a mail and ask for an update.
https://haru.at/?pid=about&cat=me
manu
02 Mar 2024
20:27
500 objets au lieu de 740 sur imac g5 2.1ghz
toutes les mise a jour sont bonnes cependant.
monolith doit etre ameliorer car ne correspond plus a morphos avec tout ce qui est officiel
works
02 Mar 2024
18:39
works out of the box. Power Book 1.67 GHz, MorphOS 3.18.

Result: 316 objects at 25.0 fps

Slower than others but maybe becase I have Wayfarer open with many tabs and these animations here in the comments.

If it does not work for you after installing updates, then you should chek these updates and fix or revert them.
manu
02 Mar 2024
11:09
ne fonctionne plus correctement depuis des mises a jour
manu
18 May 2023
19:26
powerbook g4 1,67ghz
378 pour le moment
papiosaur
19 Oct 2022
14:18
936 objects at 25 fps (Quad G5)
manu
18 Oct 2022
20:36
740 objects
Imac g5 2,1ghz x600
370 objects
powerbook g4 1,67ghz 9800
morphos3.17
analogkid
15 Oct 2022
08:11
492 objects at 25.0 fps

Powermac7,3 (G5) 1.8 GHz, Radeon 9600 128 MByte
70lk13n
18 Apr 2022
20:25
408 objects at 25.0 fps PowerMac g5 2.0 ghz radeon 9600p 128 mb
MoerBoer
18 Apr 2022
19:29
662 objects at 25.0 fps
iMac G5 2.1Ghz, 2.5GB Ram, 250GB SSD, 128MB Radeon X600 and MorphOS 3.16
Cool_amigaN
21 Nov 2021
22:31
Whoever is interested: 269 objects at 25.0 fps on PowerMac 3.1 G4@1.6Ghz / 9800Pro 246MB AGP / 2GB Ram / 256 SSD / MorphOS 3.15 :)